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How to Raise a Dragon Released!

My June game is finished. It’s called How to Raise a Dragon, and it’s a game about dragons, humans, and eating things. The dragon: a majestic and complex beast. How is it born? How does it live and...

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Interview with IndieVault.it

Italian-language indie games site IndieVault.it just posted an interview with me! They asked a bunch of interesting questions, including one about my next game. In case you (like me) don’t read...

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Six Months of Games

In January I resolved to release a game every month during 2009. There have been six months, and six games so far. I’m halfway done, and now is a good time to look back on those six games and how they...

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On Pixel Art and Design Decisions

I got a comment from David that I’d like to highlight and address, because I believe it highlights a misconception folks have about pixel art and the style of my games. I’ll cut the comment for length,...

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